Tag: PBRT Total 18 articles All visualization web CG render GDC talks OOP Game Programming Patterns GPU Gems 3 GTC CUDA GPU Programming C++ 深度探索C++对象模型 OBR PBRT RTR Unity FX GameLogic 2022-02-18 《Physically Based Rendering 3rd ED》笔记合集 | Notes Collection for Physically Based Rendering 3rd ED 2022-02-18 PBRT 第十七章笔记 | Notes for PBRT Chapter 17 - Retrospective and The Future 2022-02-15 PBRT 第十六章笔记 | Notes for PBRT Chapter 16 - Light Transport III > Bidirectional Methods 2021-12-27 PBRT 第十五章笔记 | Notes for PBRT Chapter 15 - Light Transport II > Volume Rendering 2021-12-18 PBRT 第十四章笔记 | Notes for PBRT Chapter 14 - Light Transport I > Surface Reflection (basis) 2021-12-15 PBRT 第十三章笔记 | Notes for PBRT Chapter 13 - Monte Carlo Integration 2021-12-07 PBRT 第十二章笔记 | Notes for PBRT Chapter 12 - Light Sources 2021-12-04 PBRT 第十一章笔记 | Notes for PBRT Chapter 11 - Volume Scattering 2021-11-29 PBRT 第十章笔记 | Notes for PBRT Chapter 10 - Textures 2021-11-23 PBRT 第九章笔记 | Notes for PBRT Chapter 09 - Materials 2021-11-21 PBRT 第八章笔记 | Notes for PBRT Chapter 08 - Reflection Models 2021-11-15 PBRT 第七章笔记(基础篇) | Notes for PBRT Chapter 07 - Sampling and Reconstruction (basis) 2021-11-04 PBRT 第六章笔记(基础篇) | Notes for PBRT Chapter 06 - Camera Models (basis) 2021-11-02 PBRT 第五章笔记 | Notes for PBRT Chapter 05 - Color and Radiometry 2021-10-31 PBRT 第四章笔记 | Notes for PBRT Chapter 04 - Primitives and Intersection Acceleration 2021-10-25 PBRT 第三章笔记(基础篇) | Notes for PBRT Chapter 03 - Shapes (basis) 2021-10-22 PBRT 第二章笔记(基础篇) | Notes for PBRT Chapter 02 - Geometry and Transforms (basis) 2021-10-22 PBRT 第一章笔记 | Notes for PBRT Chapter 01 - Introduction
2022-02-18 《Physically Based Rendering 3rd ED》笔记合集 | Notes Collection for Physically Based Rendering 3rd ED