PBRT 第四章笔记 | Notes for PBRT Chapter 04 - Primitives and Intersection Acceleration
Unity 里的闪电特效 | Lightning FX in Unity
《深度探索C++对象模型》第三章笔记 | Notes for Inside Cpp Object Model Chapter 03
PBRT 第三章笔记(基础篇) | Notes for PBRT Chapter 03 - Shapes (basis)
《深度探索C++对象模型》第一章笔记 | Notes for Inside Cpp Object Model Chapter 01
《深度探索C++对象模型》第二章笔记 | Notes for Inside Cpp Object Model Chapter 02
PBRT 第二章笔记(基础篇) | Notes for PBRT Chapter 02 - Geometry and Transforms (basis)
PBRT 第一章笔记 | Notes for PBRT Chapter 01 - Introduction
基于 Optix 的渲染器框架 | Optix Based Renderer Framework
转发树可视化展示 | Repost Tree Visualization
Archive: 2021/10
Total 10 articles