Tag: CG Total 26 articles All visualization web CG render GDC talks OOP Game Programming Patterns GPU Gems 3 GTC CUDA GPU Programming C++ 深度探索C++对象模型 OBR PBRT RTR Unity FX GameLogic 2022-04-16 Dynamic Diffuse Global Illumination - GDC 2018 2022-03-16 《GPU Gem3》第十二章笔记 - AO | Notes for GPU Gems 3 Chapter 12 - High-Quality Ambient Occlusion 2022-03-10 《GPU Gem3》第十一章笔记 - Robust Shadow Volumes | Notes for GPU Gems 3 Chapter 11 - Efficient and Robust Shadow Volumes Using Hierarchical Occlusion Culling and Geometry Shaders 2022-03-09 《GPU Gem3》第十章笔记 - PSSM | Notes for GPU Gems 3 Chapter 10 - Parallel-Split Shadow Maps on Programmable GPUs 2022-02-18 《Physically Based Rendering 3rd ED》笔记合集 | Notes Collection for Physically Based Rendering 3rd ED 2022-02-18 PBRT 第十七章笔记 | Notes for PBRT Chapter 17 - Retrospective and The Future 2022-02-15 PBRT 第十六章笔记 | Notes for PBRT Chapter 16 - Light Transport III > Bidirectional Methods 2022-01-07 基于 Optix 的渲染器框架 v0.3 | Optix Based Renderer Framework v0.3 2021-12-27 PBRT 第十五章笔记 | Notes for PBRT Chapter 15 - Light Transport II > Volume Rendering 2021-12-20 RTR 第二章笔记 | Notes for Realtime Rendering Chapter 02 - The Graphics Render Pipeline 2021-12-18 PBRT 第十四章笔记 | Notes for PBRT Chapter 14 - Light Transport I > Surface Reflection (basis) 2021-12-15 PBRT 第十三章笔记 | Notes for PBRT Chapter 13 - Monte Carlo Integration 2021-12-07 PBRT 第十二章笔记 | Notes for PBRT Chapter 12 - Light Sources 2021-12-06 基于 Optix 的渲染器框架 v0.2 | Optix Based Renderer Framework v0.2 2021-12-04 PBRT 第十一章笔记 | Notes for PBRT Chapter 11 - Volume Scattering 2021-11-29 PBRT 第十章笔记 | Notes for PBRT Chapter 10 - Textures 2021-11-23 PBRT 第九章笔记 | Notes for PBRT Chapter 09 - Materials 2021-11-21 PBRT 第八章笔记 | Notes for PBRT Chapter 08 - Reflection Models 2021-11-15 PBRT 第七章笔记(基础篇) | Notes for PBRT Chapter 07 - Sampling and Reconstruction (basis) 2021-11-04 PBRT 第六章笔记(基础篇) | Notes for PBRT Chapter 06 - Camera Models (basis) 2021-11-02 PBRT 第五章笔记 | Notes for PBRT Chapter 05 - Color and Radiometry 2021-10-31 PBRT 第四章笔记 | Notes for PBRT Chapter 04 - Primitives and Intersection Acceleration 2021-10-25 PBRT 第三章笔记(基础篇) | Notes for PBRT Chapter 03 - Shapes (basis) 2021-10-22 PBRT 第二章笔记(基础篇) | Notes for PBRT Chapter 02 - Geometry and Transforms (basis) 2021-10-22 PBRT 第一章笔记 | Notes for PBRT Chapter 01 - Introduction 2021-10-20 基于 Optix 的渲染器框架 | Optix Based Renderer Framework
2022-03-10 《GPU Gem3》第十一章笔记 - Robust Shadow Volumes | Notes for GPU Gems 3 Chapter 11 - Efficient and Robust Shadow Volumes Using Hierarchical Occlusion Culling and Geometry Shaders
2022-03-09 《GPU Gem3》第十章笔记 - PSSM | Notes for GPU Gems 3 Chapter 10 - Parallel-Split Shadow Maps on Programmable GPUs
2022-02-18 《Physically Based Rendering 3rd ED》笔记合集 | Notes Collection for Physically Based Rendering 3rd ED