Martin Z He

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  • programming47
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C++ CG CUDA FX GDC talks GPU Gems 3 GPU Programming GTC Game Programming Patterns OBR OOP PBRT RTR Unity UnrealEngine game logic ray tracing render visualization web 深度探索C++对象模型

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Recent Posts

  • programming | gamedev

    初探 Unity Ray Tracing 管线基础 | Intro To Unity Ray Tracing Pipeline Basics

    2025-01-17

  • programming | gamedev

    UE 的宏定义 ShaderParameters

    2024-12-28

  • programming | presentation notes

    GTC2022 Talk - How CUDA Programming Works

    2022-05-07

PBRT 第十六章笔记 | Notes for PBRT Chapter 16 - Light Transport III > Bidirectional Methods

Feb 15 programming | reading notes CG, PBRT, render Comments Word Count: 15.4k (words) Read Count: 65 (minutes)

BSDF Lobe 可编程可视化工具 | BSDF Lobe Visualization

Jan 11 programming | projects visualization, web Comments Word Count: 543 (words) Read Count: 2 (minutes)

基于 Optix 的渲染器框架 v0.3 | Optix Based Renderer Framework v0.3

Jan 7 programming | projects CG, OBR, render Comments Word Count: 173 (words) Read Count: 1 (minutes)

PBRT 第十五章笔记 | Notes for PBRT Chapter 15 - Light Transport II > Volume Rendering

Dec 27 programming | reading notes CG, PBRT, render Comments Word Count: 11.5k (words) Read Count: 52 (minutes)

RTR 第二章笔记 | Notes for Realtime Rendering Chapter 02 - The Graphics Render Pipeline

Dec 20 programming | reading notes CG, RTR, render Comments Word Count: 2.3k (words) Read Count: 8 (minutes)

PBRT 第十四章笔记 | Notes for PBRT Chapter 14 - Light Transport I > Surface Reflection (basis)

Dec 18 programming | reading notes CG, PBRT, render Comments Word Count: 9.5k (words) Read Count: 43 (minutes)

PBRT 第十三章笔记 | Notes for PBRT Chapter 13 - Monte Carlo Integration

Dec 15 programming | reading notes CG, PBRT, render Comments Word Count: 9.6k (words) Read Count: 43 (minutes)

PBRT 第十二章笔记 | Notes for PBRT Chapter 12 - Light Sources

Dec 7 programming | reading notes CG, PBRT, render Comments Word Count: 4.1k (words) Read Count: 15 (minutes)

基于 Optix 的渲染器框架 v0.2 | Optix Based Renderer Framework v0.2

Dec 6 programming | projects CG, OBR, render Comments Word Count: 380 (words) Read Count: 1 (minutes)

PBRT 第十一章笔记 | Notes for PBRT Chapter 11 - Volume Scattering

Dec 4 programming | reading notes CG, PBRT, render Comments Word Count: 4.3k (words) Read Count: 18 (minutes)

PBRT 第十章笔记 | Notes for PBRT Chapter 10 - Textures

Nov 29 programming | reading notes CG, PBRT, render Comments Word Count: 6.2k (words) Read Count: 24 (minutes)

PBRT 第九章笔记 | Notes for PBRT Chapter 09 - Materials

Nov 23 programming | reading notes CG, PBRT, render Comments Word Count: 1.9k (words) Read Count: 8 (minutes)

PBRT 第八章笔记 | Notes for PBRT Chapter 08 - Reflection Models

Nov 21 programming | reading notes CG, PBRT, render Comments Word Count: 7.5k (words) Read Count: 34 (minutes)

《深度探索C++对象模型》笔记合集 | Notes Collection for Inside Cpp Object Model

Nov 18 programming | reading notes C++, OOP, 深度探索C++对象模型 Comments Word Count: 132 (words) Read Count: 1 (minutes)

《深度探索C++对象模型》第七章笔记 | Notes for Inside Cpp Object Model Chapter 07

Nov 17 programming | reading notes C++, OOP, 深度探索C++对象模型 Comments Word Count: 3.6k (words) Read Count: 13 (minutes)

PBRT 第七章笔记(基础篇) | Notes for PBRT Chapter 07 - Sampling and Reconstruction (basis)

Nov 15 programming | reading notes CG, PBRT, render Comments Word Count: 4.1k (words) Read Count: 16 (minutes)

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