Martin Z He

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Beijing, China
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Recent Posts

  • programming | gamedev

    初探 Unity Ray Tracing 管线基础 | Intro To Unity Ray Tracing Pipeline Basics

    2025-01-17

  • programming | gamedev

    UE 的宏定义 ShaderParameters

    2024-12-28

  • programming | presentation notes

    GTC2022 Talk - How CUDA Programming Works

    2022-05-07

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2021-11-23 Comments Word Count: 0 (words) Read Count: 1 (minutes)
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