值此 Physically Based Rendering 第四版出版前夕,终于完成了对第三版的阅读,属实获益匪浅,同样这里做个笔记合集方便跳转:
章节目录
- 01 - Introduction
- 02 - Geometry and Transforms
- 03 - Shapes
- 04 - Primitives and Intersection Acceleration
- 05 - Color and Radiometry
- 06 - Camera Models
- 07 - Sampling and Reconstruction
- 08 - Reflection Models
- 09 - Materials
- 10 - Textures
- 11 - Volume Scattering
- 12 - Light Sources
- 13 - Monte Carlo Integration
- 14 - Light Transport I > Surface Reflection
- 15 - Light Transport II > Volume Rendering
- 16 - Light Transport III > Bidirectional Methods
- 17 - Retrospective and The Future