Martin Z He

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C++ CG CUDA FX GDC talks GPU Gems 3 GPU Programming GTC Game Programming Patterns OBR OOP PBRT RTR Unity UnrealEngine game logic ray tracing render visualization web 深度探索C++对象模型

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Recent Posts

  • programming | gamedev

    初探 Unity Ray Tracing 管线基础 | Intro To Unity Ray Tracing Pipeline Basics

    2025-01-17

  • programming | gamedev

    UE 的宏定义 ShaderParameters

    2024-12-28

  • programming | presentation notes

    GTC2022 Talk - How CUDA Programming Works

    2022-05-07

《深度探索C++对象模型》第六章笔记 | Notes for Inside Cpp Object Model Chapter 06

Nov 14 programming | reading notes C++, OOP, 深度探索C++对象模型 Comments Word Count: 2k (words) Read Count: 7 (minutes)

《深度探索C++对象模型》第五章笔记 | Notes for Inside Cpp Object Model Chapter 05

Nov 8 programming | reading notes C++, OOP, 深度探索C++对象模型 Comments Word Count: 1.4k (words) Read Count: 5 (minutes)

PBRT 第六章笔记(基础篇) | Notes for PBRT Chapter 06 - Camera Models (basis)

Nov 4 programming | reading notes CG, PBRT, render Comments Word Count: 1.9k (words) Read Count: 7 (minutes)

PBRT 第五章笔记 | Notes for PBRT Chapter 05 - Color and Radiometry

Nov 2 programming | reading notes CG, PBRT, render Comments Word Count: 3.5k (words) Read Count: 15 (minutes)

《深度探索C++对象模型》第四章笔记 | Notes for Inside Cpp Object Model Chapter 04

Nov 1 programming | reading notes C++, OOP, 深度探索C++对象模型 Comments Word Count: 3.2k (words) Read Count: 11 (minutes)

Unity 里的平滑跟踪相机 | Smooth Following Camera in Unity

Nov 1 programming | gamedev Unity, game logic Comments Word Count: 1.7k (words) Read Count: 6 (minutes)

PBRT 第四章笔记 | Notes for PBRT Chapter 04 - Primitives and Intersection Acceleration

Oct 31 programming | reading notes CG, PBRT, render Comments Word Count: 5.6k (words) Read Count: 23 (minutes)

Unity 里的闪电特效 | Lightning FX in Unity

Oct 28 programming | gamedev FX, Unity Comments Word Count: 2k (words) Read Count: 8 (minutes)

《深度探索C++对象模型》第三章笔记 | Notes for Inside Cpp Object Model Chapter 03

Oct 26 programming | reading notes C++, OOP, 深度探索C++对象模型 Comments Word Count: 2.8k (words) Read Count: 10 (minutes)

PBRT 第三章笔记(基础篇) | Notes for PBRT Chapter 03 - Shapes (basis)

Oct 25 programming | reading notes CG, PBRT, render Comments Word Count: 4.5k (words) Read Count: 21 (minutes)

《深度探索C++对象模型》第一章笔记 | Notes for Inside Cpp Object Model Chapter 01

Oct 22 programming | reading notes C++, OOP, 深度探索C++对象模型 Comments Word Count: 526 (words) Read Count: 1 (minutes)

《深度探索C++对象模型》第二章笔记 | Notes for Inside Cpp Object Model Chapter 02

Oct 22 programming | reading notes C++, OOP, 深度探索C++对象模型 Comments Word Count: 932 (words) Read Count: 3 (minutes)

PBRT 第二章笔记(基础篇) | Notes for PBRT Chapter 02 - Geometry and Transforms (basis)

Oct 22 programming | reading notes CG, PBRT, render Comments Word Count: 3.8k (words) Read Count: 16 (minutes)

PBRT 第一章笔记 | Notes for PBRT Chapter 01 - Introduction

Oct 22 programming | reading notes CG, PBRT, render Comments Word Count: 1.6k (words) Read Count: 6 (minutes)

基于 Optix 的渲染器框架 | Optix Based Renderer Framework

Oct 20 programming | projects CG, OBR, render Comments Word Count: 147 (words) Read Count: 1 (minutes)

转发树可视化展示 | Repost Tree Visualization

Oct 20 programming | projects visualization, web Comments Word Count: 486 (words) Read Count: 1 (minutes)

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