《游戏编程模式》第三章笔记 | Notes for Game Programming Patterns Chapter 03
《GPU Gem3》第十二章笔记 - AO | Notes for GPU Gems 3 Chapter 12 - High-Quality Ambient Occlusion
《游戏编程模式》第二章笔记 | Notes for Game Programming Patterns Chapter 02
《GPU Gem3》第十一章笔记 - Robust Shadow Volumes | Notes for GPU Gems 3 Chapter 11 - Efficient and Robust Shadow Volumes Using Hierarchical Occlusion Culling and Geometry Shaders
《GPU Gem3》第十章笔记 - PSSM | Notes for GPU Gems 3 Chapter 10 - Parallel-Split Shadow Maps on Programmable GPUs
《游戏编程模式》第一章笔记 | Notes for Game Programming Patterns Chapter 01
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