PBRT 第十五章笔记 | Notes for PBRT Chapter 15 - Light Transport II > Volume Rendering
RTR 第二章笔记 | Notes for Realtime Rendering Chapter 02 - The Graphics Render Pipeline
PBRT 第十四章笔记 | Notes for PBRT Chapter 14 - Light Transport I > Surface Reflection (basis)
PBRT 第十三章笔记 | Notes for PBRT Chapter 13 - Monte Carlo Integration
PBRT 第十二章笔记 | Notes for PBRT Chapter 12 - Light Sources
基于 Optix 的渲染器框架 v0.2 | Optix Based Renderer Framework v0.2
PBRT 第十一章笔记 | Notes for PBRT Chapter 11 - Volume Scattering
Archive: 2021/12
Total 7 articles